The Soldier and Nightblade masteries provide several examples of this. Some abilities in Grim Dawn are passively activated on your basic attacks. When found on a skill, Percent of Attack Damage Converted to Health applies to all of that skill's damage. If you use a skill with % Weapon Damage, that component of the skill benefit from the life steal. When on equipment, life steal applies only to your weapon attacks. It functions differently depending on whether you find it on equipment or on a skill. Percent of Attack Damage Converted to Health is a form of life steal available in Grim Dawn. Note that Hero and Boss Monsters have a high resistance to this damage type. The damage is not a temporary reduction to the target's maximum health. This causes Percent Current Life damage to be less effective the closer to death the target is. Percent Current Life Damage is dealt as a fraction of the monster's current health. This makes percent Elemental Damage a powerful way to increase several damage types at once.
GRIM DAWN LIFE STEAL BUILD FULL
Percent Elemental Damage on the other hand is a bonus to all three elements equal to the full value. When it appears as flat damage, Elemental Damage will be dealt as 1/3 Fire + 1/3 Ice + 1/3 Lightning, divided equally. So if you have a 20% bonus to Fire Damage, all of your fire-based skills will do increased damage, as well as any fire damage you deal on weapon attacks.Įlemental Damage is a combination of the three basic magical elements: Fire, Ice and Lightning. Percent Damage bonuses affect all damage dealt of that type, which includes skills and weapon attacks. If found on a weapon, the Flat Damage bonus applies only to that weapon.
![grim dawn life steal build grim dawn life steal build](https://static.wikia.nocookie.net/grimdawn_gamepedia_en/images/b/bd/Devotion_Fullscreen.jpg)
Flat Damage applies only to your weapon attacks and does not increase the damage from your skills unless they include a % Weapon Damage component. This includes things such as life steal, bonus magical damage and chance on attack item skills.Įxample: 125% Weapon Damage on a skill will take your basic attack and multiply it by x1.25ĭamage on equipment comes in two forms: Flat Damage and Percent Damage. What this means is that the skill takes the damage and effects you would deal on a regular attack and multiplies it by the displayed %. Offensive Ability and Defensive Ability can be increased through Cunning and Physique, respectively, and directly through equipment and skills.Īs you discover new abilities, you will eventually stumble upon skills that deal % Weapon Damage. The highest possible critical multiplier is x3.5, but to achieve this threshold you must either significantly out-level your target or have invested heavily in your OA.īoth weapon attacks and abilities rely on OA to hit and critically hit, so OA is an important attribute for any character. When your OA is higher than your opponent’s DA, your chance to hit and even critically hit will increase.Īs you continue to gain more bonuses to your OA, you will reach higher critical multipliers. The ability to hit and critically hit is directly tied to your Offensive Ability (OA) and your target’s Defensive Ability (DA). Wearing low level leg armor can be tempting if it provides you with beneficial stats, but it can also spell your doom if a particularly strong attack lands on your legs.
![grim dawn life steal build grim dawn life steal build](https://www.dm-gaming.eu/wp-content/uploads/2020/11/druid_primal_strike_grim_dawn_dmgaming.jpg)
The amount of health recovered can NOT be directly increased by +%life leech, but indirectly the amount CAN be increased by lowering the -life leech resistance of the enemy.What this means is that upgrading your equipment is equally important across all armor slots.
![grim dawn life steal build grim dawn life steal build](https://assets2.rockpapershotgun.com/aoe2de_competitive1_title.jpg)
Once that dmg has been resisted by the armor and resistance of the enemy is it totaled, multiplied by the %conversion to health and then before this health is granted to you it is reduced by the life leech resistance of the enemy. This stat will take the “flat” dmg that you inflict (physical, pierce, fire, cold, lighting, vitality) (no dots).
![grim dawn life steal build grim dawn life steal build](https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/l/relics-ec27d.jpg)
When using items that reduce resistances all resistances (including the hidden %health are lowered) This dmg can NOT be increase by +%vitality dmg. This is why this dmg has little to no effect on bosses. The number is then resisted by vitality resistances and for enemies there is also an additional resistance to specifically %reduction of health attacks. It takes the total current health (like the static charge skill from the sorc in D2) value, determines the %reduction and inflicts that number. #% reduction of health is a vitality dmg type. This is true for both heros(our toons) and enemies. It is not increased by any character stat(possibly increased by intellegence). The amount of dmg that is inflicted on your enemy gets returned back to you as health. Life leech is a life leech dmg type over time. I have updated this everytime something has been tested and proven. This is what I have come to think of how these health related attacks work… Test em and correct em maybe.